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Game On! Board Gaming, Libraries, and Literacy - Minnesota Library Association Conference 2012: Bibliography


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On Gaming and Libraries

Research on Games

Cavanagh, Sean. "Playing Games In Class Helps Students Grasp Math." Education Digest: Essential Readings Condensed For Quick Review 74.3 (2008): 43-46. ERIC. Web. 28 Sept. 2012.

Clarkson-Smith, Louise and Alan Hartley. "The Game of Bridge as an Exercise in Working Memory and Reasoning." Journal of gerontology 45.6 (1990): 233-P233. ProQuest Nursing & Allied Health Source. Web. 25 Sep. 2012.

Hallett, Vicky. "The Game's Afoot at Henry; Teaching Toys make Learning Fun at Alexandria School." The Washington Post: 03. Oct 16 2003. ProQuest Newsstand; The Washington Post. Web. 25 Sep. 2012.

Klingebiel, THomas., et al. "More Than Mere Games: A Review Of Card And Board Games For Medical Education." Medical Teacher 29.9/10 (2007): 941-948. EBSCO MegaFILE. Web. 28 Sept. 2012.

Mayer, Brian. "Games And 21St-Century Standards--An Ideal Partnership." Knowledge Quest 40.1 (2011): 46-51. ERIC. Web. 28 Sept. 2012.

Mayer, Brian, and Christopher Harris. Libraries Got Game: Aligned Learning Through Modern Board Games. Chicago: American Library Association, 2010. Print.

Nicholson, Scott. Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Medford, N.J: Information Today, 2010. Print.

Schwand, Stacy. "Students, Seniors use Cribbage to Help Bridge Generation Gap ; Card Game Gives Math Club Members a Workout." Spokesman Review: 1. Apr 24 2004. ProQuest Newsstand. Web. 25 Sep. 2012 .

Siegler, Robert S., and Geetha B. Ramani. "Playing Linear Number Board Games—But Not Circular Ones—Improves Low-Income Preschoolers’ Numerical Understanding." Journal Of Educational Psychology 101.3 (2009): 545-560. PsycARTICLES. Web. 28 Sept. 2012.